
I’m excited. Why? Because I finally am feeling like there is true movement for Deadland Chronicles. Something more than usual.
Displayed is the first test render of a rigged character, one of the antagonists you’ll see through the story. It’s called a NeoTech Soldier. It’s not good news. But it’s going to be a crazy, killa.
I’m excited. Can you tell?
Modeled in Blender and rendered in Daz Studio.

I’ve embarked on a new era in the lab.
Here in the lab I opened up my NotePad++ and started coding, in Lua, a game. Yes, a game. It would be a simple, fun and calming game called: ZenTap.
The status is really just starting. I’ve put in a few frameworks for prototyping. I’ll be working on it for the next few days to try and push it as far as I can by the end of the week. I’ll try and keep an update as I go.

I’ve been working on Deadland Chronicles, a graphic novel make in CG. The two programs I’ll be using are Blender and Daz Studio.
It’s been a challenge to learn software. But it’s also been enjoyable.
Here is an example of what I’m working on.
For those interested, this is what you need to do:
Step One) Export a Daz model as a Maya OBJ.
Step Two) Import into Blender
Step Three) Model your clothing around the model.
Step Four) Export as OBJ
Step Five) Import into Daz Studio
More to come about how to attach the clothing to your model!

I watched a video recently where a gent did some fast model sketches in Blender. It was pretty impressive and I decided to try my hand.
So, here is a result during lunch at work earlier in the week. Simple, lo-poly house.
All Blender.
RUIN from OddBall Animation on Vimeo.
Fantastic post-apocalyptic science fiction action short film. There is no dialog, but you get the sense of a huge story building and budding. It feels like if the movie “The Book of Eli” and “Terminator Salvation” had a baby.
This is a pretty hilarious nod to the old Kung Fu movies of yonder years. Featuring Shaquille O’Neal and Tiger Woods. EA Sports commercial for the Tiger Woods PGA Tour 13 on the XBox 360 using Kinect.
So much can be done with the Kinect .. not just gaming.

I was working on some Blender modeling a bit ago, just to get used to some tools, etc. The attempt really wasn’t to be a photo-realistic render, obviously. It was just to help me get into some of the tools a bit more. The result isn’t too bad.
Modeled in Blender. Rendered with Blender Internal.
I haven’t gotten into Cycles yet …

Always .. remember that elephants carry knives. That fact alone could save your life someday.
ROSA from Jesús Orellana on Vimeo.
This was featured on Blender Nation some time ago. While it has gone viral several times over to the point that Fox wants to make a live-action film, directed and written (I believe) by Jesus Orellana.
This is created in Daz Studio with Blender as the principle modeling software.

Blender is a 3D software package that is free for anyone to use for commercial or non-commercial use. It’s a powerful tool that CubeLab Media uses and loves for all CG design.
Earlier this week Blender Foundation released their newest version, 2.60, of this amazingly powerful open source software.
“Most notable in this release is 3D audio, UI translation, improved weight painting and a lot of animation system updates. Check the list below for highlights and the full changelog.”
With new features being added, bugs being fixed and features long neglected being touched again, Blender could make new waves in the industry.
CubeLab Media project, Deadland Chronicles, uses Blender.
What features in Blender 2.60 are you loving? What needs to be fixed before it can truly be part of your work pipeline?
CubeLab Media & Productions is about being a creative outlet. A place I, as the artist, can come and post my work and make general updates.
Somewhere along the line I started making this website about services I can offer. Lost my focus. It became about the money and about my projects.
CLMP is about inspiration. It’s about trying something new. I’ll be posting new things here in the near future that are not what you’d think. CG renders, graphic novel frames and all sorts of things.
My two main projects for the coming future are “Deadland Chronicles” and “Hunter’s Lineage”.
Deadland Chronicles is a graphic novel that will be released for free to read on the web. It is being done using many programs (Nevercenter Silo, Blender, Poser, Photoshop, SketchUp) and hopefully will be something entertaining to read as well as inspirational.
Hunter’s Lineage is a written story that will be released as a digital download as a monthly serial. Each release will be sold for on the Amazon marketplace, Barnes & Noble and Apple Store. It’s not a novel, it’s a serial. It’s an ongoing series.
These will, hopefully, be my focus for projects in the near future taking on little extra. I will also be blogging on my personal blog www.taddmencer.com regularly.
That is all. Move along now.
Welcome to the future of CubeLab Media. {CLM} isn’t exactly what one would call a business, but more of an emporium for projects that I, Tadd Mencer, work on. Some of it is client work, some web, some writing or personal graphic design. All of it, mine.
I take great pride in my work. I’m happy to say I’ve worked for some outstanding companies and I’m excited with the prospects of clients in the future.
Please, stick around. Subscribe to the RSS feed, follow on Twitter or ‘like’ on Facebook.
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